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Модератор форума: Profi  
Важно:Как сделать или увеличить кол-во мест на карте(респ.)
ProfiДата: Среда, 09.06.2010, 04:08 | Сообщение # 1
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Как сделать или увеличить кол-во мест на карте
Дополнительные точки респауна

Это для Mani Admin Plugin

Данный файл создан для mani admin plugin. Его нужно скопировать с заменой
оригинала по пути: server/sctrike/cfg/mani_admin_plugin/. Он нужен для
увеличения количества точек респауна на картах, у которых по умолчанию
количество данных точек меньше, чем количество слотов сервера. В данном
файле прописаны координаты дополнительных точек для таких карт как:
DUST2, DUST, AZTEC, CBBLE, ITALY, OFFICE, PIRANESI, ASSAULT, INFERNO.
На карты добавятся по 12 точек респауна для КТ и Т
(24 дополнительные точки для каждой карты).
Так же проверьте что в mani_server.cfg включен модуль "Module : Extra spawnpoints"
Внём должно стоять значение mani_spawnpoints_mode "1".

- Размер файла: 2.69 KB

Данный набор координат будет дополнятся со временем.
Сразу оговорюсь данные точки не работают для ботов, только для физ коннектов.
Всем кто поставит просьба отписатся о работе или проблемах. Зарание спасибо.

Исходный код:

Code

// *****************************************************************************
// Plugin : Mani Admin Plugin
//
// Filename : spawnpoints.txt
//
// Last Updated : 2009/07/21
//
// Description : Create extra spawnpoints for specific maps
// *****************************************************************************
//
//
// If you want to define your own extra spawnpoints, put them
// in here.
//
// The points provided here are EXISTING spawnpoints from the CSS map
// de_dust and are the default ones provided as examples.
//
// If you want more then add more onto the end of each
// team list. (If you look in the gametypes.txt file
// you can work out which team index is which).
//
// For other maps you can use the new server console command
// ma_dumpspawnpoints. This will dump the standard spawnpoints
// into a file called 'clipboard.txt' in the server /mani_admin_plugin/
// directory. You can then use this to workout where the extra
// spawnpoints should be added.
//
// The format for each spawn point is based on 6 numbers
// The first 3 are the positional information of x,y,z coordinates
//
// The last 3 relate to the angle at which you are looking. Usually
// only the second number in the angle needs to be changed for the start
// y direction axis.

"spawnpoints.txt"
{

// Spawn points for map de_dust2

"de_dust2"

{

// Spawn points for team index 2 (info_player_terrorist)

"2"

{

"1" "-602 -920 176 0 356 0"

"2" "-602 -824 176 0 0 0"

"3" "-602 -736 176 0 0 0"

"4" "-698 -736 176 0 0 0"

"5" "-786 -736 176 0 0 0"

"6" "-514 -672 144 0 0 0"

"7" "-514 -760 144 0 0 0"

"8" "-514 -856 144 0 356 0"

"9" "-514 -952 144 0 356 0"

"10" "-994 -851 176 0 156 0"

"11" "-1090 -912 176 0 156 0"

"12" "-843 -912 176 0 156 0"

}

// Spawn points for team index 3 (info_player_counterterrorist)

"3"

{

"1" "306 2304 -88 0 255 0"

"2" "210 2304 -88 0 255 0"

"3" "210 2144 -88 0 180 0"

"4" "306 2144 -88 0 180 0"

"5" "402 2144 -88 0 0 0"

"6" "498 2144 -88 0 0 0"

"7" "210 2224 -88 0 222 0"

"8" "306 2224 -88 0 222 0"

"9" "352 2224 -88 0 324 0"

"10" "402 2224 -88 0 324 0"

"11" "448 2224 -88 0 324 0"

"12" "204 2428 -88 0 324 0"

}

}

// Spawn points for map de_dust

"de_dust"

{

// Spawn points for team index 2 (info_player_terrorist)

"2"

{

"2" "1376 3168 -42 0 180 0"

"3" "1200 3504 -26 0 180 0"

"4" "1504 3264 -42 0 180 0"

"5" "1280 3344 -34 0 180 0"

"6" "1496 3528 -26 0 180 0"

"7" "1376 3448 -34 0 180 0"

"8" "1736 3344 -34 0 180 0"

"9" "1016 3392 -44 0 180 0"

"10" "1536 3008 -42 0 180 0"

"11" "1392 3040 -42 0 180 0"

"12" "1072 3504 -42 0 180 0"

}

// Spawn points for team index 3 (info_player_counterterrorist)

"3"

{

"1" "160 -1712 154 0 112 0"

"2" "176 -1600 154 0 83 0"

"3" "16 -1584 154 0 83 0"

"4" "-96 -1664 154 0 70 0"

"5" "-224 -1744 154 0 62 0"

"6" "-96 -1536 154 0 83 0"

"7" "-208 -1616 154 0 45 0"

"8" "-384 -1760 154 0 61 0"

"9" "-336 -1648 154 0 76 0"

"10" "-224 -1504 154 0 19 0"

"11" "-512 -1728 154 0 31 0"

"12" "-448 -1600 154 0 13 0"

}

}

// Spawn points for map de_aztec

"de_aztec"

{

// Spawn points for team index 2 (info_player_terrorist)

"2"

{

"1" "2736 -288 -170 0 180 0"

"2" "2612 20 -170 0 180 0"

"3" "2736 36 -170 0 180 0"

"4" "2692 144 -170 0 180 0"

"5" "2712 276 -170 0 180 0"

"6" "2700 416 -170 0 180 0"

"7" "2560 -312 -170 0 180 0"

"8" "2316 352 -170 0 180 0"

"9" "2316 188 -170 0 180 0"

"10" "2552 152 -170 0 180 0"

"11" "2580 296 -170 0 180 0"

"12" "2556 428 -170 0 180 0"

}

// Spawn points for team index 3 (info_player_counterterrorist)

"3"

{

"1" "-2960 -576 -94 0 0 0"

"2" "-2792 -520 -94 0 0 0"

"3" "-2648 -616 -94 0 0 0"

"4" "-2688 -440 -94 0 0 0"

"5" "-3000 -208 -206 0 0 0"

"6" "-2696 -8 -222 0 0 0"

"7" "-2696 120 -222 0 0 0"

"8" "-2664 264 -222 0 0 0"

"9" "-2616 376 -222 0 180 0"

"10" "-2872 408 -222 0 0 0"

"11" "-2872 248 -222 0 0 0"

"12" "-2824 120 -222 0 0 0"

}

}

// Spawn points for map de_cbble

"de_cbble"

{

// Spawn points for team index 2 (info_player_terrorist)

"2"

{

"1" "432 2264 -135 0 180 0"

"2" "352 2688 170 0 260 0"

"3" "-352 2704 120 0 260 0"

"4" "416 2448 -135 0 180 0"

"5" "368 2176 -135 0 180 0"

"6" "240 2576 130 0 260 0"

"7" "0 2320 -135 0 180 0"

"8" "48 2640 170 0 260 0"

"9" "-176 2704 120 0 260 0"

"10" "224 2400 -135 0 180 0"

"11" "80 2432 -135 0 180 0"

"12" "-40 2408 -135 0 180 0"

}

// Spawn points for team index 3 (info_player_counterterrorist)

"3"

{

"1" "-2416 -1376 110 0 90 0"

"2" "-2264 -1232 110 0 90 0"

"3" "-2136 -1664 110 0 90 0"

"4" "-2272 -1440 110 0 90 0"

"5" "-2312 -1712 110 0 90 0"

"6" "-2136 -1784 110 0 90 0"

"7" "-2264 -1920 110 0 90 0"

"8" "-2368 -1592 110 0 90 0"

"9" "-2760 -1536 165 0 90 0"

"10" "-2432 -1808 110 0 90 0"

"11" "-2160 -1528 110 0 90 0"

"12" "-2408 -1160 110 0 90 0"

}

}

// Spawn points for map cs_italy

"cs_italy"

{

// Spawn points for team index 2 (info_player_terrorist)

"2"

{

"1" "944 2040 238 0 180 0"

"2" "640 1992 122 0 296 0"

"3" "160 2304 122 0 234 0"

"4" "290 2494 118 0 234 0"

"5" "290 2376 118 0 234 0"

"6" "294 2278 122 0 234 0"

"7" "172 2124 122 0 234 0"

"8" "322 2110 122 0 234 0"

"9" "492 2010 122 0 234 0"

"10" "590 2060 122 0 234 0"

"11" "944 1958 238 0 180 0"

"12" "746 2026 122 0 296 0"

}

// Spawn points for team index 3 (info_player_counterterrorist)

"3"

{

"1" "-1056 -1874 -34 0 52 0"

"2" "-504 -1984 -126 0 89 0"

"3" "-1056 -1976 -34 0 55 0"

"4" "-1054 -1662 -34 0 52 0"

"5" "-1054 -1782 -34 0 55 0"

"6" "-778 -1774 -126 0 89 0"

"7" "-494 -1790 -126 0 89 0"

"8" "-532 -1890 -126 0 89 0"

"9" "-684 -1892 -126 0 89 0"

"10" "-794 -1612 -126 0 89 0"

"11" "-694 -1598 -126 0 89 0"

"12" "-596 -1566 -126 0 89 0"

}

}

// Spawn points for map cs_office

"cs_office"

{

// Spawn points for team index 2 (info_player_terrorist)

"2"

{

"1" "1858 160 -151 0 183 0"

"2" "1854 -472 -151 0 183 0"

"3" "1278 188 -151 0 180 0"

"4" "1102 68 -151 0 257 0"

"5" "1534 508 -151 0 153 0"

"6" "1386 732 -151 0 307 0"

"7" "1382 116 -151 0 180 0"

"8" "1378 268 -151 0 180 0"

"9" "1646 560 -151 0 153 0"

"10" "1470 624 -151 0 94 0"

"11" "1536 76 -151 0 128 0"

"12" "1516 289 -151 0 223 0"
}

// Spawn points for team index 3 (info_player_counterterrorist)

"3"

{

"1" "-1234 -1456 -332 0 90 0"

"2" "-1322 -1584 -332 0 90 0"

"3" "-1220 -1791 -332 0 90 0"

"4" "-1106 -1856 -332 0 0 0"

"5" "-970 -1930 -332 0 0 0"

"6" "-714 -1876 -332 0 0 0"

"7" "-1467 -1946 -332 0 90 0"

"8" "-1230 -1925 -332 0 0 0"

"9" "-979 -2101 -332 0 0 0"

"10" "-1327 -1732 -332 0 90 0"

"11" "-1417 -1946 -332 0 90 0"

"12" "-1180 -1925 -332 0 0 0"
}

}

// Spawn points for map de_piranesi

"de_piranesi"

{

// Spawn points for team index 2 (info_player_terrorist)

"2"

{

"1" "1968 1568 266 0 270 0"

"2" "2080 1568 266 0 270 0"

"3" "1968 1648 266 0 270 0"

"4" "2079 1648 266 0 270 0"

"5" "2111 1344 266 0 270 0"

"6" "1984 1344 266 0 270 0"

"7" "2240 1296 358 0 225 0"

"8" "2352 1168 358 0 225 0"

"9" "2224 1136 358 0 225 0"

"10" "1984 1472 250 0 270 0"

"11" "2320 1032 374 0 225 0"

"12" "2112 1472 250 0 225 0"

}

// Spawn points for team index 3 (info_player_counterterrorist)

"3"

{

"1" "-2785 -209 286 0 45 0"

"2" "-2674 175 286 0 0 0"

"3" "-2673 -209 286 0 45 0"

"4" "-2785 -81 286 0 0 0"

"5" "-2418 14 286 0 0 0"

"6" "-2674 -81 286 0 0 0"

"7" "-2674 47 286 0 0 0"

"8" "-2546 -81 266 0 45 0"

"9" "-2534 -182 266 0 45 0"

"10" "-2546 47 266 0 0 0"

"11" "-2786 190 266 0 0 0"

"12" "-2786 62 282 0 0 0"

}

}

// Spawn points for map cs_assault

"cs_assault"

{

// Spawn points for team index 2 (info_player_terrorist)

"2"

{

"1" "6016 3776 -607 0 90 0"

"2" "6016 3776 -537 0 90 0"

"3" "6336 3776 -537 0 180 0"

"4" "6336 3904 -537 0 180 0"

"5" "6336 4032 -537 0 180 0"

"6" "6336 4160 -537 0 180 0"

"7" "6400 4480 -537 0 180 0"

"8" "6400 4608 -537 0 180 0"

"9" "6400 4736 -537 0 180 0"

"10" "6336 4904 -537 0 270 0"

"11" "6176 4904 -537 0 270 0"

"12" "5648 4904 -537 0 270 0"

"13" "5440 4904 -537 0 270 0"

}

// Spawn points for team index 3 (info_player_counterterrorist)

"3"

{

"1" "5120 6208 -793 0 0 0"

"2" "5168 6608 -793 0 330 0"

"3" "5040 6608 -793 0 0 0"

"4" "4912 6608 -793 0 0 0"

"5" "5248 6464 -801 0 315 0"

"6" "5248 6336 -801 0 315 0"

"7" "5312 6592 -793 0 315 0"

"8" "5248 6208 -793 0 0 0"

"9" "5376 6464 -801 0 315 0"

"10" "5376 6336 -801 0 330 0"

"11" "5440 6592 -793 0 240 0"

"12" "5376 6208 -793 0 0 0"

}

}

// Spawn points for map de_inferno

"de_inferno"

{

// Spawn points for team index 2 (info_player_terrorist)

"2"

{

"1" "-1692 788 15 0 271 0"

"2" "-1516 796 15 0 271 0"

"3" "-1500 700 15 0 271 0"

"4" "-1600 784 15 0 271 0"

"5" "-1604 576 15 0 271 0"

"6" "-1520 604 15 0 271 0"

"7" "-1740 508 15 0 271 0"

"8" "-1516 500 15 0 271 0"

"9" "-1720 708 15 0 271 0"

"10" "-1708 600 15 0 271 0"

"11" "-1628 492 15 0 271 0"

"12" "-1520 404 15 0 271 0"

}

// Spawn points for team index 3 (info_player_counterterrorist)

"3"

{

"1" "2424 2100 205 0 180 0"

"2" "2428 1964 205 0 180 0"

"3" "2512 2112 205 0 180 0"

"4" "2432 1840 205 0 180 0"

"5" "2528 1872 205 0 180 0"

"6" "2320 2368 205 0 180 0"

"7" "2504 2400 205 0 180 0"

"8" "2516 2000 205 0 180 0"

"9" "2336 1892 205 0 180 0"

"10" "2292 2464 205 0 180 0"

"11" "2508 2300 205 0 180 0"

"12" "2512 2208 205 0 180 0"

}

}


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